Manikin posing tutorial


Watch the video tutorial or read more about the posing in Manikin further down.

In this tutorial we cover posing and manipulation of objects in a scene. Video tutorials coming soon to our Youtube channel here

How to create poses with bend goals and dragging.
Bend goals

Drag system

You can drag body parts to quickly set your rough stance. Every bodypart manipulates a specific group of limbs. For example when you drag the torso it will move the whole upper body. Remember to use the quick views to move objects in a certain direction as shown in the camera movement tutorial.

The placement of each limb is controlled by its end, so the hand will control the rest of the arm. When moving the hands or feet a ball will appear that determines the bend goal of that limb. Dragging this bendgoal will change the direction of that limb.

Also notice that when you a drag the feet close to the floor they will place themselves automatically. You can avoid this by rotating the feet with the sliders. But more on that later.

Manikin reset drag limb

Reset drag

You can also reset limbs to their default by stretching them. Pulling the arms, feet or head until a tiny dot appears will reset that limb-chain. Depending on the body part this will have different results. For example with the arms, head and feet it will unlock them if you changed them with the sliders. For the arms and feet it will also temporarily disable the bend goal so you can move the arm without the effects of the bendgoal.

Using the sliders to perfect details in your poses
Using the sliders to perfect details in your poses

Slider system

So use dragging to quickly get close to your desired position. But to get all the details right you will need the sliders. The sliders are accessed by selecting a body part. Notice that the direction of the colored arrows around a selected body part correspond to the color of the sliders below. Use these indicators to know which slider to use and in which direction to pull.

These two methods work well together but not always seamlessly. So as a rule of thumb drag first and slide later. Also note that when you select the pelvis you can rotate the entire model using the sliders. Which brings us to the model menu.

How to activate the model menu and what's inside
How to activate the model menu and what’s inside

Model menu

Selecting the pelvis activates the model options. Notice the green orb that appears above the model. When you drag this you move the entire model as is.

  1. – The reset button resets your selected model to it’s default state.
  2. – Duplicate, creates a duplicate of your selected model.
  3. – You can lock the selected model to if it gets in the way. Whenever a model is locked the lock button will show this state tap it again to unlock the entire scene.
  4. – You can also copy paste poses as text so you can easily share them with others. Learn more
  5. – You can also delete objects by using the trashcan icon or use the reset button to go back to the starting pose. The copy and paste buttons will be discussed in a later video.

Using the animation menu to slide through animations and use them as presets
Animation menu


With dragging and the sliders you can manipulate your model to any pose imaginable, but of course we want to let you start drawing as fast as possible and that is why we have a library of animations to quickly choose a starting pose.

In the menu you can see different categories like fighting, jumping, running,… this is the animation library. Each category has a collection of animation presets that will play when activated. The yellow slider above is the animation slider which lets you scroll through the animation more precisely. Once you have chosen a certain pose in the animation, click on the pelvis again to deselect and close the model options.

 >> TIP

Another quick way to deselect and hide objects such as bendgoals is to double click the background.

How to add more models
How to add more models

Multiple Models

We now have one posed model in our scene, but let’s make things a bit more interesting. Click on the plus button and then on this icon to add another manikin and lets also add an object to our scene. You can reshape cubes with the sliders of by dragging the gizmos on each side. But for now lets keep things easy and create a wall. This way you can create complex scenes with objects and models to get a rough idea for your sketches.

Alternatively you can duplicate your current model using the Duplicate button in the model menu.